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Product Designer · UX/UI

The how changed.
Not the why.

I've been designing for more than eighteen years. The tools, the formats and the products changed. But what drives me never did: the curiosity to understand people and turn their problems into simple, clear solutions.

Featured work

Real cases. Real problems.

A selection of recent work where I share the full process: the problem, the questions, the decisions and the outcome. Because a project's value isn't only in how it ends, but in how it got there.

Experience

Where design proved itself.

The teams and products I worked with over these years: my role, the context and what ended up shipping and in use.

2025 —

Anfler Solutions

Product Designer / UX/UI Designer

2025 / Present

MigracionesFronterasArbolado GCBAKhalipaSisgea

Highly complex government systems, now in production and used by thousands of people.

2023–26

Stakeholders Colombia

Lead Product Designer / UX/UI Designer

October 2023 - June 2026

SaaS PlatformDesign System

A design system that put the product in order and gave the whole team a shared language.

2023–25

Other Freelance Projects

Product Designer, UX/UI & Brand Designer

May 2023 - June 2025

Appis GroupKentEmberLa Viandita

Brands built from scratch, with a coherent identity across every touchpoint.

2014–23

Yo No Fui Diseño | Bebés & Niños

Founder & Product Designer

2014 - 2023

Brand developmentBrandingShopping experienceTextile collection

A brand of my own, from idea to shelf: design, production and team under one vision.

Every great product begins long before it's designed.

My path

Every discipline I moved through taught me to see differently.

How I got here

2013

Industrial design & production

Textile products and my own brand: how something is made and used without anyone explaining it.

2022

Brands & visual identity

Giving shape, voice and coherence to what a brand wants to say.

2023

Experience design · UX/UI

Digital products: how they're used, understood and evolve.

2024

Frontend

Bringing design to the browser and keeping it true to how it was intended.

0+

Years designing

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Years in digital product

0+

Years self-employed

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Disciplines explored

0%

Self-taught

The way I work

No magic formulas. Just process.

Every project changes. Every team too. What stays the same is how I observe, ask, prioritize and decide.

01

Investigate

Before proposing anything, I listen: what the business needs, what's happening to whoever will use it, what the technology allows.

02

Prioritize

Not everything makes it in. Deciding what stays out is designing too; that's where the product's focus is won.

03

Design

Only now do the screens appear. Flows, system and detail built to scale, not to show off.

04

Validate

I prototype, test, correct. It's cheaper to be wrong in a file than in production.

05

Implement

I stay close to development. A design doesn't end in Figma: it ends working.

06

Iterate

The product lives and changes. I go back to what shipped: I measure how it's used, learn and adjust so it keeps improving.

My philosophy

What I believe when I design.

I don't start with the screen.

The interface comes later. First I need to understand the problem, the people who have it and the goal the product is meant to achieve.

A good interface doesn't need explaining.

I want every decision to make the product easier to understand and use. If something raises doubts, there's still work to do.

The small details design the experience too.

An error message, some spacing or the order of two actions may seem minor, but they end up defining how it feels to use a product.

AI is part of my process.

I use it to research, design, prototype and code faster. It's a tool that amplifies my work, and as such, its value depends on the judgment behind it.

Tools

My best tool is still curiosity.

Figma
Adobe Creative Suite
Notion
Visual Studio Code
ChatGPT
Claude Design
Claude Code

Frontend

HTML
CSS
JavaScript
React
Next.js
Angular

What I bring to a team

Every team has different needs. I like adapting to them.

01

Clarity in complexity

Taking a tangled system and making it understandable: research, information architecture and flows people follow without thinking.

User ResearchBenchmarkingUser PersonasJourney MappingInformation ArchitectureUsabilityAccessibility

02

Systems that scale

Design once, use it a thousand times: consistent design systems that speed up the whole team and hold the product together over time.

Design SystemsUI KitsComponentsWireframingPrototypingAuto LayoutResponsive Design

03

Product judgment

Helping decide what to build and what not to, balancing what the business needs, what the person needs and what the tech allows.

PrioritizationRoadmapValidationCollaboration with developmentAI integration

Learning

I never stopped learning.

Education is the foundation. Almost everything else I learned by designing.

Education

Industrial Design

Universidad Nacional de Mar del Plata

2007 - 2013

Other training

  • UX/UI Design (Basic & Advanced)

    Coderhouse

    2021 - 2022

  • Digital Marketing & Traffic

    Academia de Publicidad · Meta Ads

    2026

Languages

  • Spanish Native
  • English B2

Services

How we can work together.

Every project needs a different kind of support. I can join a product team, take part in a specific stage or accompany a project from start to finish. I adapt to the context, the team and the challenges of each case.

Digital Product & UX/UI

Landing pagesApp designWebsite designDesign SystemsUX advisoryUX analysis

Branding & Graphic Design

Corporate identityFlyers & signage designCorporate documents
Micaela Auzmendi

Contact

Let's chat.

If you're looking to add a designer to your team or need support on a project, I'd love to hear about the challenge.