2025 —
Anfler Solutions
Product Designer / UX/UI Designer
February 2025 - Present
Highly complex government systems, now in production and used by thousands of people.
Prologue
More than eighteen years ago I started by designing objects. Over time the tools changed, the formats changed, even the name of what I do changed. The way I stand in front of a problem never did.
My path
I started by designing textile products for babies: thinking about how something is made, how it's used and how it cares for whoever has it close. For eight years I ran it as my own venture and brand. Then came brands and visual identity and, later, experience design, UX/UI and frontend. Each discipline left me a different way of observing, asking and deciding. Today they all live inside a single way of thinking.
How I got here
Textile products and my own brand: how something is made and used without anyone explaining it.
Giving shape, voice and coherence to what a brand wants to say.
Digital products: how they're used, understood and evolve.
Bringing design to the browser and keeping it true to how it was intended.
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Years inside design
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Years in digital product
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Projects that shipped to production
Along the way I worked with

Yo No FuiAnd I worked on projects for

SICAMEvery great product begins long before you design it.
The way I work
I don't follow a closed methodology, I follow an order of questions. The project changes, the team changes, the scale changes — but the way of thinking holds.
01
Before proposing anything, I listen: what the business needs, what's happening to whoever will use it, what the technology allows.
02
Not everything makes it in. Deciding what stays out is designing too; that's where the product's focus is won.
03
Only now do the screens appear. Flows, system and detail built to scale, not to show off.
04
I prototype, test, correct. It's cheaper to be wrong in a file than in production.
05
I stay close to development. A design doesn't end in Figma: it ends working.
My philosophy
The screen is the last decision, not the first. Before it comes the problem, the person who has it and what the business needs to solve.
I want something to be understood without effort, not to earn applause. Clarity ages better than effect.
Spacing, an error message, the order of two buttons. No one notices them when they're right; everyone suffers them when they're wrong.
I use AI to explore and iterate faster. Deciding what's actually good is not something I delegate.
Experience
Each job was bigger and more complex than the last. The challenge, though, repeats in all of them: finding clarity where there was noise.
2025 —
Product Designer / UX/UI Designer
February 2025 - Present
Highly complex government systems, now in production and used by thousands of people.
2023–26
Lead Product Designer / UX/UI Designer
October 2023 - June 2026
A design system that put the product in order and gave the whole team a shared language.
2023–25
Product Designer, UX/UI & Brand Designer
May 2023 - June 2025
Brands built from scratch, with a coherent identity across every touchpoint.
2014–23
Founder & Product Designer
2014 - 2023
A brand of my own, from idea to shelf: design, production and team under one vision.
Case studies
Each one began with a hard question. Open the ones that spark your curiosity.
What I bring to a team
01
Taking a tangled system and making it understandable: research, information architecture and flows people follow without thinking.
02
Design once, use it a thousand times: consistent design systems that speed up the whole team and hold the product together over time.
03
Helping decide what to build and what not to, balancing what the business needs, what the person needs and what the tech allows.
Tools
Frontend
I don't sell myself as a developer. But knowing how what I design gets built changes the decisions: I know what's simple, what's expensive and where design and development meet.
Learning
Education is the foundation. Almost everything else I learned by designing.
Industrial Design
Universidad Nacional de Mar del Plata
2007 - 2013
UX/UI Design (Basic & Advanced)
2021 - 2022
Digital Marketing & Traffic — Academia de Publicidad · Meta Ads
2026

Epilogue
You walked through the way I think before you saw my face. That was the point. I've been designing for more than eighteen years and it still feels like the best job in the world: understanding a problem until it turns simple. If you made it this far, something here resonated.